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PERDST.......Distance of perspective projective point (eye point) measured from view reference point in direction of view plane normal. If specified, this option forces PARLEL=.FALSE. and sets PPXYZ(*) = RPXYZ(*) + PERDST * (unit view plane normal). Since the view plane normal points into the window, the projective point should be in front of the window, so PERDST should in general be negative. For very large negative values of PERDST, the perspective projection becomes indistinguishable from a parallel projection. When non-skewed perspective views are required, PERDST is a more convenient parameter than setting PARLEL and PPXYZ(*) together.