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SUBROUTINE PLTBX3 (X1,X2, Y1,Y2, Z1,Z2, T) C$ (3-D Box) C$ Draw a 3-D box defined by the world coordinate extents C$ (X1,X2), (Y1,Y2), (Z1,Z2). The 4-D transformation matrix C$ T(*,*) will be used to provide a temporary world-coordinate C$ modelling matrix. If a unit matrix is provided, with C$ appropriate choices of the coordinate extents, the 3-D C$ viewport may be boxed. C$ (04-FEB-82)